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Discussing can't use the savegame editor on Dungeon Siege 2 PC message board and forum (page 1). Edit your skills. Dungeon siege 2. Dungeon siege character editor download dungeon siege 2 cheats dungeon siege ii troubleshooting dungeon siege cd crack dungeon siege 2.
- Download Links
- Developer: Gas Powered Games
- Genre: Adventure
- Originally on: Windows (2005)
- Works on: PC, Windows
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Dungeon Siege is certainly a rather strange choice for a game-to-film licence, primarily because the onginal game didn't have much of a story in the first place. Yet despite this, there are not one, but two Dungeon Siege films being penned under the consulting eye of Chris Taylor. But while I remain sceptical about just how long LOTR fallout is going to give audiences an appetite for sword 'n' sorcery flicks, I'm much more confident that Gas Powered Games' own sequel will satisfy RPG-action fans the world over.
Do The Right Thing
Much of the reason for this confidence is that Dungeon Siege Il's developer hasn't been too precious about its first game, and has been very matter-of-fact about what worked well and what didn't. Unsurprisingly, creating a more story-dnven game has been top of its list of priorities, as the anorexic offenng for the original game was one of the main aspects fans wanted to see addressed in the sequel.
'We've integrated our story closely with a series of primary and secondary quests in DS2,' explains lead designer Kevin Lambert. You'll have party members with personal agendas, an epic tale with a deep, rich context and a storyline that's tightly woven into the gameplay experience.Sounds good to me, but what Dungeon Siege did so nght was in creating a very sublime party-fighting system, and that's something that shouldn't be changed for love nor money. Thankfully, Gas Powered Games see things the same way and the things that have been changed, or rather 'polished', only add to what the original had already established.
Happy Tree Friends
One of the ways in which Gas Powered Games has improved on the party system is by adding in skill trees to give you more choice in the disciplines of your characters. 'They give you more options for customising characters, more choices to make during combat, and the satisfaction of doing some serious damage when it really counts, emphasises Kevin.
So you've got your trees, but what you really need is some plump and juicy abilities to rain down upon your hapless enemies. Kevin explains that these fruits of righteous ass-kicking come in the form of hero powers, which are gained as you level up your characters. 'They provide an additional layer of moment-to-moment decision-making and excitement to the game. You can use them alone or in combination with other party members' powers to turn the tides of battle, but powers take time to recharge, so using them strategically yields the biggest advantage. Bolstering your party members will be pets, such as elementals. Unlike the rather hapless pack mules, these guys fight right beside you. They also level up by consuming items, which neatly deals with that age-old role-playing problem of item and inventory juggling.
While not being vastly different from the original. Dungeon Siege II does seem to have all its tweaks in the right places. Well bnng you more news soon, before the plastic swords and actionfigures take over...
Frankly, It was rather a shock to find that although I completed the original Dungeon Siege and thought it was all very pretty with great gameplay and the donkeys were quite cute, I couldn't remember what on earth it was about. There was some enormous and terrible evil blighting the land, but that's pretty much a given in a fantasy game, and there was some business with an imp in a giant robot suit, although possibly I dreamt that. But on the whole it was distinctly unmemorable.
I wasn't alone. Fans of the original game clamoured for something more substantial in the sequel - a great story that would complement the great gameplay and keep them chalking up the hours just to see what would happen next. Thankfully, Gas Powered Games actually listened, and it's come back with a follow-up that promises to be decidedly meatier and much more fulfilling than its predecessor.
Seeting The Scene
From first impressions it appears that Dungeon Siege II has been put through some kind of giant plot-o-matic machine to create the sequel - there's a storyline, backgrounds and characters you actually give a monkey's about. But to be fair, this isn't merely due to the dialogue, cutscenes and story text in the game, as the actual level designs themselves add to the immersive experience.
Here's a little example. You start the game as a mercenary on the side of the usual nefarious bad guy -basically, a sword for hire with no real comprehension of why you're doing what you're doing, only a single-minded focus on the pay cheque at the end of a hard day's killing. You get unceremoniously dumped onto a foreign shore in the midst of a furious battle that appears to have been designed as if you're part of a WWII military unit sent in to relieve your comrades on the front line.
The initial part of the game is rather like trench warfare, with your character running up and down guarded lines trying to find someone who knows what you should be doing, while fireballs scream overhead, the sounds of battle rage in your ears and the charred remains of creatures litter the ground. It's a pretty nice way to heat up what to all intents an purposes amounts to the tutorial section of the game.
Party Hearty
But don't worry, it's not just modern warfare with a sword instead of a machine gun. The spirit of the original game is still very much alive and kicking. You're still in the business of creating a formidable fighting party based around the four basic fighting styles: range, melee, combat magic and nature magic. However, you'll find that these disciplines are a lot more flexible this time around.
The use of new skill trees gives the character development more of a Diabio-esque feel and each class has access to its own rechargeable hero powers. Rangers, for example, get a new Repulse power that enables them to push away and hold back a group of encircling enemies, so your character isn't trying to fire an arrow directly up a monster's nose the whole time. However, the hectic nature of some of the battles means that learning when and where to use these powers take a fair bit of practise.
Little Things Count
There's also a lots of little additional features to Dungeon Siege II that add to the overall gameplay. You can now harvest Mana and Health from the environment around you, as long if you have a party member with the right skill (OK. so health potions flyinq out of a bush is a tad unrealistic, but we'll let GPG off). And there's also the ability to learn chants, which you literally type in when you're at the appropriate shnne, to boost your entire party. On top of that, you also have things like pets that can level up with you and the ability to gather resurgents and enchant items. Again, when it comes to the graphics engine it's the details GPG has focused on, such as shadows, beams of sunlight, dynamic weather effects and battles that look like an explosion in a fireworks factory.
It just goes to prove that having someone tell you all the great things they've put in their game while you sit round a table in a cardboard room at the E3 videogames expo has no real relevance to how the game feels when you play it yourself. Last year it seemed as though Gas Powered Games had simply taken a long time to do a nice spit-and-polish job on the original game, but hands-on experience is proving it to be a lot more than that. Suffice to say,
there are a lot of tiny elements that are making a hell of a difference. As with every game at the preview stage, there are still a few rough edges to be sanded off, but Dungeon Siege II could prove to be the underground hit (ho ho) role-playing gamers have been looking for.
Not Just Humans This Time
Another oddity about the original game was the fact that you had no playable races to choose from. You were a bog-standard male or female human, and since pretty much all of us go around being those everyday, it didn't make for much excitement, especially for the multitude of elf-lovers out there.
This time around, you get four races to choose from: human (boring), elf (always a favourite), dryad (a kind of hippy elf that bizarrely only lives for one year), and half-giant (10ft tall and lives for hundreds of years). As well has having their own unique abilities and history within the world of Dungeon Siege II, you'll also meet potential party members from these races as you journey through the game. These characters will often have their own goals and agendas, as well as a much larger helping of personality.
Download Links
System Requirements
Processor: PC compatible,
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode